10.2.1 Flight
«10.2.1 Time tables, Routes, and Flights
10.2.3 Status of Flights »
An introduction to Object-Oriented Programming as Modeling
Preface/background
About the authors
1. Introduction
1.1 Models
1.2 More on computers executing programs
1.3 Programming Languages
2. Objects
2.1 Before computers
2.2 Bank with IT-support
2.3 How to generate an object
2.4 Method attributes
2.5 Method with parameter
2.6 Method returning a value
2.7 Using the account object
2.8 On representing phenomena
3. Classes
3.1 Using class
3.2 Using the three account objects
3.3 Introducing a Customer class
3.4 Representing concepts
4. Containers
5. Subclasses
5.1 Virtual methods
5.2 A travel booking system example
5.3 Representing classification hierarchies
5.x Alternative examples of subclasses
6. Nested classes and block structure
6.v Grammar example
6.x A simple text formatter system
Part M Summary of Modeling
M.1 Phenomena and Concepts
Part A Java
A1 Objects and Classes in Java
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